This section contains 1,640 words (approx. 6 pages at 300 words per page) |
From the outset, the proliferation of game structures in the works of Alain Robbe-Grillet identifies this writer as a notable example of artifex ludens. Almost all the tendencies that were later to be termed "aspects ludiques" in his novels and films may be uncovered by careful scrutiny of his earliest productions. It is even possible to reduce the numerous game structures to a few basic models, such as the circular or winding path of individual cases or rectangles (like those usually found on board games played with dice), the maze or labyrinth, and the multiple-solution type of game, such as Clue, in which shuffling the cards representing characters and places allows each separate partie, although created out of identical elements, to lead to a totally different outcome.
The conception of a fundamentally game-like structure of the novel would make of specific games mentioned in the works, or played...
This section contains 1,640 words (approx. 6 pages at 300 words per page) |