This section contains 429 words (approx. 2 pages at 300 words per page) |
The Homeward Bounders is a fantasy novel with elements of science fiction, in which Diana Wynne Jones develops the idea of war gaming by playing with live characters in an infinite number of different worlds. As in her previous novels, her apparently inexhaustible imagination takes in many moods and themes. The book contains terror, humour, adventure, everyday problems of survival and references to mythical characters.
The story begins in our own world in 1879 when thirteen-year-old Jamie stumbles unknowingly into forbidden territory and witnesses "Them" (faceless grey-cloaked figures) playing a mysterious game involving minute worlds, huge dice and complicated machines. This is the "Real Place" from which They control what goes on in different worlds, having previously absorbed the reality of those worlds. The details of this are only revealed later, but Jamie has already seen too much and must be "discarded" to the "Bounds" between the worlds. There...
This section contains 429 words (approx. 2 pages at 300 words per page) |