This section contains 1,081 words (approx. 4 pages at 300 words per page) |
SOURCE: A review of eXistenZ, in Sight and Sound, Vol. 9, No. 5, May, 1999, p. 46.
In the following review of eXistenZ, Jackson writes that the film is unthreatening and unsatisfying. Despite its unconventionality and its creation of an alternate-reality games world, the film fails to provoke an adequate response.
North America, the near future.
A group of players gather to try out eXistenZ, the latest brainchild of the games world’s most notorious genius, Allegra Geller. eXistenz is an elaborate game in which the players wire themselves up via a bioport—a plug inserted in the spinal column—to a semi-organic game pod, to induce plotted hallucinations. However, as Allegra begins to download eXistenZ, an anti-games assassin opens fire on her.
Allegra is rescued by Ted Pikul, a junior company member. They set off on the run, pursued by bounty hunters, though Allegra is more concerned about her damaged game...
This section contains 1,081 words (approx. 4 pages at 300 words per page) |