Prisoner's Dilemma Quiz | Four Week Quiz B

William Poundstone
This set of Lesson Plans consists of approximately 111 pages of tests, essay questions, lessons, and other teaching materials.

Prisoner's Dilemma Quiz | Four Week Quiz B

William Poundstone
This set of Lesson Plans consists of approximately 111 pages of tests, essay questions, lessons, and other teaching materials.
Buy the Prisoner's Dilemma Lesson Plans
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This quiz consists of 5 multiple choice and 5 short answer questions through Chapter 11 More on Social Dilemmas.

Multiple Choice Questions

1. Which game was popular in the IAS lunch rooms?
(a) Kriegspiel.
(b) Poker.
(c) Chess.
(d) Tic-tac-toe.

2. Besides Bertrand Russell, what mathematician thought a new war between the U.S. and Soviet Union was inevitable once the conflict ended between the Allied and Axis powers?
(a) Kurt Godel.
(b) John Nash.
(c) John von Neumann.
(d) Merrrill Flood.

3. In prisoner's dilemma, if either criminal confesses before the other the police promise to do what?
(a) Drop all charges against that prisoner.
(b) Set that prisoner free.
(c) Give both prisoners a lighter sentence.
(d) Give that prisoner a lighter sentence.

4. In Chapter 5 it is mentioned that the RAND Corporation became known as what type of place?
(a) The best brains in the world.
(b) A government conspiracy operation.
(c) A think tank.
(d) A funding black hole.

5. Besides mathematics, von Neumann, according to details in Chapter 2, was also very knowledgeable in what area?
(a) Religion.
(b) English Literature.
(c) History.
(d) Biology.

Short Answer Questions

1. Shortly after earning his PhD in mathematics, von Neumann moved to what country for a teaching position?

2. As his health worsened von Neumann's ___ was one of the first things to go.

3. In what century was Kriegspiel developed?

4. Besides Einstein, von Neumann was in the presence of such great thinkers as ____ at the IAS.

5. In Chapter 1 the author gives examples of hypothetical situations that deal with some kind of ___ problem, such as the two people in different rooms who have to decide whether to push a button.

(see the answer key)

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